
Crescent Valley
Hidden deep in a mist-kissed forest, Crescent Valley is a sanctuary where monsters live side-by-side in cozy harmonyârunning bookshops, tending gardens, and sharing moon-lit festivals far from human eyes. Protected by an ancient ward that bends time (a single human day passes as a month inside the Valley), this small town hums with warmth and quiet magic: lanterns glow along cedar-lined streets, gentle rivers sparkle under starlight, and neighbors greet you like family the moment you arrive. Whether youâre a centuries-old vampire cataloging dusty tomes or a shy half-giant hauling lumber for a friend, Crescent Valley is proof that home is not a place on a mapâitâs the people (and creatures) who welcome you in. Come on in; the kettleâs on, the fireflies are out, and thereâs always a seat saved just for you.

â Does anybody know, love, if we're looking out on the day of another dream? If you can't get what you want, then come with me. â

TOWN LORE
ORIGINS AND PURPOSE Crescent Valley began as one of many âhaven-townsâ commissioned by the Veiled Council, the global governing body that protects monsterkind. More than two centuries ago, a cluster of wandering dryads, werewolves, and gargoyles petitioned the Council for a permanent refuge for monsters across the globe. A ward was woven into the land itselfâan invisible shroud that bends light, muffles sound, and keeps the curious eyes of humans from ever finding these towns. Within that ward, monsters can live openly, hold jobs, fall in love, and raise families without fear of discovery. THE WARDS Crescent Valleyâs signature enchantment doesnât just hide the settlementâit twists time. For every single day that passes in the human world, an entire month drifts by inside the ward. That gentle distortion lets long-lived beings settle into a slower, more comfortable rhythm while ensuring the outside world never notices their extended lifespans. Locals mark two calendars: Council Standard (synced to human time) and Valley Flow (their accelerated seasons). Itâs why flowerbeds seem to bloom overnight and why festivals feel like they arrive every other week.
LANDSCAPE AND ATMOSPHERE The town sits in a rolling valley ringed by towering cedars and Douglas firs. A clear riverânicknamed Moonthread for the way it gleams silver after duskâwinds along the eastern edge. Early mornings carry a fine gray mist that burns off by noon, revealing mossy walking paths, ivy-draped lamp posts, and cottages wrapped in carved wooden balconies. Fireflies emerge at twilight, lending the streets a lantern glow long before real lamps are lit. GOVERNANCE While the Veiled Council sets broad lawsâno harming humans, no inter-town poaching of resourcesâday-to-day leadership belongs to the townâs Keeper (Monster equivalent of a Mayor), currently Alaric Dawnwood. Alaric, a soft-spoken half-elf magus, maintains the wardâs sigils, mediates disputes, and acts as Crescent Valleyâs voice at Council assemblies. He wears a simple crystal pendant attuned to the ward; when its pulse falters, every resident knows to lend their magicâor their muscleâto shore up the barrier.
COMMUNITY SPACES Silver Spruce B&B welcomes traveling monsters with ivy-covered balconies and gargoyle hostess Thalia Hawthorne. At the western edge sits the Community Garden & Orchardâa volunteer patch where dryads coax tomatoes the size of pumpkins and kids learn enchant-safe beekeeping. The combined School & Library adapts lessons to the accelerated Valley Flow calendar and houses a hidden archive of monster genealogy. DAILY LIFE & ECONOMY Crescent Valleyâs economy is a patchwork of small businesses and barter: enchanted carpentry from a minotaur woodworker, lumber and building stone hauled by the half-giant Elliott Brooks, glass blown in searing elemental kilns, and seasonal produce traded at the riverside market. Gold coins stamped with the Councilâs sigil are accepted, but favorsâward repairs, babysitting, a basket of moon-plumsâoften settle debts faster. TRAVEL & COMMUNICATION A forest road winds to the wardâs edge, where stone pillars double as a shimmer-gate for allowed visitors. Mail arrives via Moon-Wing Couriers, a guild of nocturnal harpies and mothfolk who flit between haven-towns under the Councilâs charter. If youâre human? All you see is dense forest and a faint chill that nudges you to turn back.
NEIGHBORHOODS
Evergreen Meadows: Flower-trimmed cottages and picket fences where fae families and kinderfolk raise children who play tag with fire sprites.
Riverside Lane: Shingled homes with boat docks and river stairsâideal for merfolk, kappa, and otter shifters. Lanterns bob on the water each dusk.
Forest Edge: Wide plots and rustic cabins for werewolf packs, centaur ranchers, and anyone who needs room to roam.
MAINSTREET
Moonrise Dinerârun by Callie Pierce, a pie-obsessed werewolf who calls every patron âhon.â
Starfall Books & OdditiesâRowan the vampireâs labyrinthine bookstore, where first editions share shelves with moon-blessed trinkets.
Dewdrop CafĂ© & PatisserieâPollux Bloomfieldâs fae-infused pastries sparkle (literally) in the sun. Try the honey-lavender cruffin.
Willow & Wisp ApothecaryâCeleste Lang brews heart-mending tonics and bottled starlight.
Evening Ember TavernâCinder Montoyaâs low-lit bar, famous for blood-orange old fashioneds and Friday night folk jams.
WARDRUN
đșïž Overview Wardrun is the most popular sport across hidden monster havens worldwide. A magical-physical hybrid game, Wardrun combines territory control, strength, and strategic energy manipulation. Each match simulates breaching or defending a "warded" zone, mimicking the ancient practice of magical warfare and protectionâbut as a competitive, organized sport.Played in multi-tiered outdoor arenas called Crucibles, the sport features two teams of 8, who attempt to either "breach" or "fortify" a central wardstone using magical energy, brute strength, and complex maneuvering. It's high-impact, high-speed, and deeply respected in monster culture, especially among warriors, elementals, and shifters. đ Annual Event: The Break Bowl Held once a year at a neutral mega-haven (like Hollowreach or Thornmere), the Break Bowl is the monster equivalent of the Super Bowl. Teams from each regionâNorth America, Europe, South America, Asia, and the âWildcardâ Circuits (smaller havens like Crescent Valley)âcompete in elimination-style rounds leading up to the final match.Break Bowl week is a holiday in many havens. Towns like Crescent Valley throw watch parties, paint ward sigils on faces, and serve themed snacks tied to team mascots.
âïž How Itâs Played
The Wardstone: A magical core placed at the center of the Crucible. It shifts in tone and color based on magical input. Defenders must keep it stable, while attackers try to destabilize and âbreakâ it.
Game Objective
Attackers: Must charge the wardstone with unstable magical signatures.
Defenders: Must intercept attackers and cleanse or counter their signatures.
A full breach (3 sigil-breaks in one match) ends the game early.
Time
Played in 4 quarters, 15 minutes each.
Magic cooldowns and physical contact are regulated by ancient âbloodglassâ timers.
Roles
Breaker: Primary attacker, uses burst magic or brute force.
Binder: Stabilizer role, often defensive casters or elemental types.
Crushers: Tank-class players (shifters, trolls, minotaurs) who focus on clearing a path.
Wings: Fast, aerial, or teleporting players (vampires, mothfolk, harpies).
đ League Acronyms for Reference
NAHL â North American Haven League
EHL â European Haven League
AHL â Atlantic/African/Asian Haven League (varies by region)
SHL â South Haven League (South America-based teams)
OHL â Oceania Haven League
đ§š Crescent Valleyâs Team

Haven League Wardrun Team | Established 1993 Valley Time
Home Arena: The Hollow Field, Crescent Valley
Mascot: The Iron Warden
Team Colors: Deep Red, Charcoal Black, and Gold
Affiliation: North American Haven League (NAHL)The Crescent Sentinels are Crescent Valleyâs official Wardrun team, competing in the North American Haven League (NAHL) and holding a reputation for methodical playmaking, elite defense, and unmatched magical coordination. Originally established in 1993 Valley Time as a recreational team of volunteer wardmages, shifters, and elemental trainees, the Sentinels have evolved into a high-level competitive squad that regularly punches above its weight class against teams from far larger havens.While the team struggled to break into league playoffs during its early years, the Sentinels became a force to be reckoned with after a full rebuild in 2015, when current coach Halvik Reed and team strategist Rhea Calderon overhauled their training and recruitment structure. Since then, the Sentinels have appeared in four straight playoff seasons and are currently on a record-breaking undefeated run heading into this yearâs Break Bowl circuit.Known for their hybrid style, the Sentinels prioritize tactical shielding, structured advancement, and controlled bursts of magic rather than raw aggression. This makes them unpredictable opponents, especially against teams who rely heavily on fast Breakers or brute-force Crushers.The team mottoââGuard. Break. Endure.ââreflects Crescent Valleyâs own values of protection, resilience, and community strength.
đĄïž Major League Wardrun Teams
(Top-tier teams competing in international Break Bowl qualifiers. These are well-funded, professional, and often have sponsorships and training academies.)
Team Name | Home Haven | Home Location | League Affiliation |
---|---|---|---|
Crescent Sentinels | Crescent Valley | Oregon, USA | NAHL |
Hollowreach Howlers | Hollowreach | Alberta, Canada | NAHL |
Blackmoor Wards | Blackmoor Vale | Yorkshire, UK | EHL |
Skystag Riders | Highfall Hollow | Uppsala, Sweden | EHL |
Ironjaw Titans | Redfang Bastion | Bavaria, Germany | EHL |
Obsidian Tide | Glassdeep Haven | Kyoto Prefecture, Japan | AHL |
Starblood Echoes | New Thessaly | Thessaloniki, Greece | EHL |
Veilfire Arbiters | Solari Heights | Buenos Aires, Argentina | SHL |
Stormbranch Surge | Mangrove Refuge | Queensland, Australia | OHL |
Duskforge Manticores | Emberline District | Johannesburg, South Africa | AHL |
đ± Minor Circuit Wardrun Teams
(Semi-professional or rising teams, often from smaller havens. These teams feed talent into major leagues and compete in regional qualifiers.)
Team Name | Home Haven | Home Location | League Affiliation |
---|---|---|---|
Silver Pine Striders | Willowrun | Vermont, USA | NAHL â East Regional Subdivision |
Ghostrock Runners | Specterâs Bluff | Arizona, USA | NAHL â Southwest Subdivision |
Moonfen Drifters | Mistfen Hollow | Wales, UK | EHL â Isles Minor Division |
Brimstone Breakers | Cindercrag | Sicily, Italy | EHL â South Division |
Windthorn Vultures | Sirocco Vale | Casablanca, Morocco | AHL â Coastal Minor Division |
Thundermoss Bloom | Emerald Bay | New Zealand | OHL â South Haven Division |
Golden Ash Hounds | Hollowfern | Texas Hill Country, USA | NAHL â South Central Subdivision |
Tideveil Spires | Coralshade Cove | The Philippines | AHL â Eastern Island Division |
Frostmarch Wolves | Coldreach | Nunavut, Canada | NAHL â North Arctic Division |
Briarline Sentries | Thornhill Haven | Maine, USA | NAHL â Northeast Division |
carrd template by rcsea
đż Gargoyles
COURTSHIP & TRADITIONS Gargoyles court intensely but respectfully. Once theyâve chosen someone, they begin a "Stone Offering" phaseâbringing small tokens made of natural materials (smoothed pebbles, carved wood, hand-sculpted clay). They also cook elaborate meals to bring to the potential mateâs home, offering servings to their family or found-family group first. Gargoyles have a deep respect for family structure and believe that love must be shared, not stolen. MATING/BONDONG When a gargoyle fully bonds with a mate, their heart begins to beat for the first time, as they're otherwise functionally "stone still" inside. This moment is profoundâoften accompanied by an emotional flood and heightened strength. INTIMACY/KINKS
Tend to be possessive in physical touch: holding, anchoring, pinning.
Love being âworshippedâ physicallyâtheir bodies are often sculpted and sensitive.
Weight/size kink is common, as is a near reverent focus on their mateâs voice or praise.
Bonus Detail: During arousal, subtle glowing cracks appear in their skin, like magma in stone.
đȘš Trolls
COURTSHIP & TRADITIONS Trolls value honesty above all. Courtship begins with a âStone Truth,â where the troll gives a carved rock with their deepest fear or flaw engraved. If accepted, they begin a playful back-and-forth of teasing banter and gift-giving. They're surprisingly humorous and often bond through inside jokes or shared meals. MATING/BONDONG Once mated, trolls undergo a âsofteningâânot physically, but emotionally. Traditionally gruff trolls become almost tender around their mate. They like to build things together: stonework patios, fences, garden walls. INTIMACY/KINKS
trong hands mean they're very into pressure: choking (with care), firm grips, restraint.
They grunt or growl in bed, and are highly scent-orientedâlove natural smells and musk.
Enjoy endurance sessions, seeing how long they can tease or pleasure their mate.
Bonus Detail: Their skin gets warmer and smoother around someone they love.
đĄïž Orcs & Half-Orcs
COURTSHIP & TRADITIONS Orcs show affection through defense and challenge. A courting orc might challenge others (symbolically) for attention, but never overstep. They often spar with their potential mate as a form of bonding. Gifts are functionalâcustom blades, armor, or survival gear. A Half-Orc may soften this by including emotional care: fixing your fence and showing up with soup. MATING/BONDONG Once bonded, orcs are fiercely monogamous and extremely protective. They brand themselves with a personal mark, often incorporating something that represents their mate. Family is deeply importantâthey want to raise strong, emotionally secure children (biological or adopted). INTIMACY/KINKS
Roughness with careâbiting, light bruising, hair pulling.
Love hearing submission or acceptance (âYouâre mineâ / âI belong to youâ).
Growl-talkersâgruff, commanding dirty talk that becomes unexpectedly soft post-orgasm.
Bonus DetailRoughness with careâbiting, light bruising, hair pulling.
đ Minotaurs
COURTSHIP & TRADITIONS Quiet and devoted, minotaurs court through action. A courting minotaur will renovate your house, build your bookshelves, and fix your door before saying a word about love. They leave behind small carved tokensâa sign of interest. Cooking is huge: traditional minotaurs make massive, hearty meals to share. MATING/BONDONG Bonding involves a âBurden Shareâ ritualâsymbolically taking on a literal or emotional burden from their mate, like hauling water or sitting with them through grief. Their loyalty is lifelong and unshakable. INTIMACY/KINKS
Bondage (ropes, restraints) is commonâthey love the feeling of being in charge or being entrusted with your body.
Horn-touching is intimate. Letting someone polish or hold their horns is extremely vulnerable.
They grumble in bedâdeep, chesty sounds that soothe and arouse.
Bonus Detail: Minotaurs are scent-drivenâdeeply aroused by the scent of sweat, arousal, or pheromones.
𩞠Vampires
COURTSHIP & TRADITIONS Vampires are old-school: slow, respectful, full of romantic gestures. Flowers, handwritten notes, invitations to long walks under the stars. The true sign of a courting vampire? Offering their bloodâa powerful symbol of trust and craving. MATING/BONDONG Bonded vampires can âtasteâ emotions through their mateâs blood. Some bite only during intimacy, others more regularly as a comfort gesture. Bonding is often non-verbal, finalized in a mutual feeding and the sharing of a "nest"âa private place to rest. INTIMACY/KINKS
Biting, blood play (if consensual), control-exchange.
Sensory playâblindfolds, silk restraints, deep focus on pleasure.
Very possessive and territorial when aroused.
Bonus Detail: Vampires' bodies can mimic temperature after feedingâcold or warm, depending on mood/partner's preference.
đȘ” Giants & Half-Giants
COURTSHIP & TRADITIONS Tend to fall slowly but deeply. Express affection through acts of service: building things for their mate, lifting heavy objects without being asked, or creating custom furniture (because most normal chairs are too small). Gifts are always practical: hand-whittled spoons, blankets woven from scratch, a repainted porch swing. MATING/BONDONG Often involve ânestingââcreating a large, safe, cozy space to share with their mate. A bonded Giant will instinctively create a physical place of comfort (even converting part of their home into a literal den). Touch is constantâgentle cradling, wrapping arms around their partner, or resting their chin atop their mate's head. INTIMACY/KINKS
Size kink is very common. They adore smaller partners.
Praise and reassurance are big turn-onsâthey can be self-conscious.
Love slow, strong physical touchâdeep massages, spooning, being allowed to hold their mate for hours.
Bonus Detail: Their heartbeat is so strong their bonded mate can feel it during intimacy like a drum under the skin.
đ Merfolk
COURTSHIP & TRADITIONS Merfolk court through song and shimmer. Males sing to potential matesâlow, trance-like humming that can be both seductive and soothing. Courtship includes exchanging seashells or river stones, each infused with magical vibrations from the giverâs song. Freshwater merfolk bring gifts from their underwater gardens (lotus roots, aquatic crystals, rare reeds). MATING/BONDONG Bonding happens during water-based rituals, often private swims under moonlight. Merfolk wrap their tails with their mateâs in a symbolic gesture of unity. A fully bonded merfolk can sense their mateâs emotional state across long distances through water. INTIMACY/KINKS
Wet play, obviouslyâbaths, showers, hot springs.
Temperature playâsome love warm water, others cooler streams.
They enjoy long, drawn-out foreplayâtracing the body with fins or hair.
Bonus Detail: Their scales shift color based on arousal/emotion.
đ Centaurs
COURTSHIP & TRADITIONS Centaurs are highly formal in relationships. They offer "Path-Gifts"âsmall offerings left along trails their crush frequently walks. When ready to court seriously, they invite the potential mate to ride bareback during a sunset gallop (an intimate act among centaurs). Family approval is also significant. MATING/BONDONG Bonding is celebrated with a private âcircle-run,â where the centaur runs a pattern with their mate clinging to their backâsymbolizing support and trust. Afterward, theyâll braid their mateâs hair (or mane if applicable) as a lasting sign of connection. INTIMACY/KINKS
Strength and stamina are a turn-onâexpect marathon sessions.
Subtle dom tendenciesâvery in control, very attentive.
Body worship, especially of legs/thighs and chest.
Bonus Detail: Can pulse the muscles along their back and flanks during intimacy for stimulation.
đș Shifters (General)
COURTSHIP & TRADITIONS Shifters follow instinctual pair-bonding, often developing crushes before they fully understand why. Courtship can begin with protectiveness, bringing food or gifts, or hovering nearby in shifted form. Eye contact is hugeâif a shifter keeps returning to your gaze, theyâre courting. MATING/BONDONG Pair bonding includes scent-marking (gentle rubbing or nuzzling), co-sleeping in shifted form, and bringing their mate into their pack or circle. Full bonds heighten senses: they can often hear or smell when their mate is in distressâeven across town. INTIMACY/KINKS
Biting, scratching, scent exchange.
Ruts/heat cycles can occurâintense, consensual, driven intimacy spikes.
Enjoy pinning, chasing, and claiming positions.
Bonus Detail: Their pupils dilate and voices grow raspy when fully aroused.
đ„âïžđȘïžđż Elementals
COURTSHIP & TRADITIONS Elementals are intensely loyal, deeply instinctive, and often unaware of how intimidating their affection can be. Once one sets their sights on a potential mate, their energy becomes highly attuned to that person. Courtship typically begins subtly:Environmental Influence: Their magic unconsciously reacts to their emotionsâroom temperatures fluctuate, candles flicker, breezes stir.Gift-Giving: They create tangible manifestations of their element to offerâflame-carved glass, smooth river stones, vials of captured stormlight, pressed flowers encased in hardened mud.Territorial Softness: They bring their mate into their space and make it safeâlike controlling the climate inside their home to always suit the otherâs comfort, reinforcing protective wards, or enchanting the bed to always stay warm. MATING/BONDONG When an Elemental bonds, the connection is both magical and biological. A subtle resonance between them and their mate is establishedâemotional, sensory, and often spiritual. Once bonded their magic âlocks onâ to their mateâs presence, becoming stronger and more responsive near them. Elementals become fiercely defensiveâany inconvenience, perceived disrespect, or harm toward their mate is taken personally and may provoke intense reactions (even if it's just someone cutting in line at the cafĂ©). They prefer constant low-level contactâa hand on the back, thigh, or shoulder. It keeps their energy âgrounded.â Breaking a bond is possible but extremely rare and emotionally devastatingâmost Elementals would rather withdraw permanently than bond again. INTIMACY/KINKS
Elemental Play: Using their element in intimacy (warmth, cooling breezes, slick water, vibrating earth). Often intuitive rather than planned.
Possessiveness: They like leaving marksâvisible or magical. Expect hickeys, hand-shaped bruises, or glowing fingerprints.
Intensity: They often donât realize how intense theyâre being. Consent is essentialâthey will back off and feel guilty if they get too rough.
Protective Aftercare: They go full caretaker after sexâheating blankets, enchanted baths, feeding their mate.
Voice/Mood Sensitivity: Many are highly aroused by emotional reactionsâhearing their partner beg, praise, or cry out shifts their energy drastically.
Bed-Sharing Compulsion: Sleeping apart feels wrong once bonded. Even a nap without touching feels âoff.â